Posts tagged with richard kerris

GPU Technology Conference

October 7th, 2009

12,700 rigid bodies.
100,000 rigid bodies.
Fireball made from non-fx artist in ten minutes.

Check out this video of Richard Kerris and Chris Horvath from Lucasfilm/ILM discussing how Nvidia’s GPU power is speeding up simulation and render time:

Updated 02/12/2010:

P.S. Sony employed a similar setup for Cloudy with a Chance of Meatballs: